Jeg synes, at jeg har læst en del steder efterhånden, at det er bedre med Kinect end med en normal controller. Noget med at det er værd at ofre præcision for indlevelse og at de to skudtyper passer godt til højre og venstre hånd. Nogen der kan bekræfte det, for det lyder svært at tro på?
So many video games are power fantasies, but when the barrier of the controller is removed, it's hard not to let this one go to your head. But the impact of using the Kinect is about more than gameplay. Standing up, likely even closer to the screen than you'd normally sit, you're immersed even deeper into Child of Eden's neon synaesthesia.
Eden's threadbare "save the girl" central objective couldn't be more tired, but something about how immersed I was in that world short-circuited my cynicism. At the end of "Matrix," I saw my charge, Lumi, and flailed desperately as I tried to free her from her crystalline prison. The music was swelling to a crescendo and I was literally doing everything I could physically to save a girl that, for the moment, was the only other person in the universe. And then, just for a second, right there in my living room, I teared up. Maybe it was emotion of the moment, maybe it the depressing realization that all the flailing had actually left me pretty winded. Either way, it happened.
Next, I tried the controller. It was fun.
As several more hours of testing would prove, my scores were fairly even between the two control methods, but my experiences could not have been more disparate. With Kinect, this is synthetic tourism, a 10-minute trip into a gorgeous, abstract world where you're the most powerful being in existence.
With a controller, Child of Eden is a video game.
Hvorom alting er så gælder jeg mig i hvertfald til at spille det. Ikke så tit det sker med retail udgivelser efterhånden.
Why I'll be playing Child of Eden with Kinect |