Herold | Skrevet 10/04-07 12:14, rettet 10/04-07 12:14 | “Halo 3” Multiplayer Beta Hits Xbox LIVE Worldwide on May 16
Microsoft Game Studios and Bungie Studios offer gamers exclusive first experience of one of 2007’s most anticipated entertainment releases.
REDMOND, Wash. — April 10, 2007 — Microsoft Game Studios and Bungie Studios today confirmed the multiplayer beta of “Halo® 3” will debut to audiences worldwide via Xbox LIVE® on May 16 at 5 a.m. PDT and run through June 6 at 11:59 p.m. PDT. Coming exclusively to the Xbox 360™ console this fall, “Halo 3” is the highly anticipated third chapter in the groundbreaking “Halo” trilogy from legendary developers Bungie. “Halo 3” lets gamers experience Master Chief’s greatest battle as he launches an epic mission to stop the Covenant, destroy the impending Flood threat and ultimately save mankind.
Made possible through Microsoft Corp.’s Xbox LIVE gaming and entertainment network, which provides a robust online service for more than 6 million gamers worldwide, the multiplayer beta for “Halo 3” will give anxious Xbox 360 gamers their first opportunity to get their hands on the new levels, weapons, vehicles and game types, as well as a chance to provide valuable data that Bungie will use in continued development. Starting May 16, gamers who secured their admission to the multiplayer beta either through the “Rule of Three” promotion or by purchasing a specially marked copy of “Crackdown™” for Xbox 360 will be able to don their Spartan armor, download the beta on Xbox LIVE, and jump online using their Xbox LIVE Gold account* to battle other gamers from around the world.
When gamers gather online to play the multiplayer beta via Xbox LIVE in May, they will be treated to three richly detailed, action-oriented maps: Snowbound, High Ground and Valhalla, which represent a mixture of large- and medium-scale combat environments and are brand-new to “Halo 3.” Each map will test gamers’ mettle as they are placed behind the controls of new “Halo 3” vehicles such as the agile Mongoose all-terrain vehicle, and armed with deadly weapons such as the new and improved Assault Rifle, the ferocious Brute Spiker, the devastating Spartan Laser and the treacherous new Spike Grenades. This is just a taste of what gamers will experience later this fall when “Halo 3” goes on sale.
“‘Halo: Combat Evolved’ and ‘Halo 2’ changed the face of console gaming forever,” said Shane Kim, corporate vice president of Microsoft Game Studios. “Gamers from around the world have logged more than 800 million hours on Xbox LIVE playing ‘Halo 2,’ and years after its launch it remains the No. 1 title on our Xbox LIVE network. Bringing an early look at the multiplayer elements of ‘Halo 3’ to our passionate fan base is tremendously exciting for us.”
Gamers worldwide who did not participate in the “Rule of Three” promotion but are interested in joining the multiplayer beta of “Halo 3” can still participate through the purchase of the critically acclaimed Xbox 360 title “Crackdown,” which was launched in February. “Crackdown” sets players loose in a free-form, persistent city for action-packed crime fighting that requires a bigger, faster and stronger hero that evolves as a more efficient weapon through continued gameplay. Each copy of “Crackdown” has been specially marked with a “Halo 3” beta sticker prior to the beta period, and starting May 16 the game will act as a key for gamers to download and participate in the “Halo 3” multiplayer beta.
In addition, gamers who can’t wait for the multiplayer beta this May can get an even earlier look at “Halo 3” with a new, behind-the-scenes video feature available at http://www.bungie.net and in high definition over Xbox LIVE Marketplace. Starting today, viewers can go behind the scenes at Bungie Studios to learn about the people, technology and process that are making “Halo 3” an unforgettable multiplayer experience, and to get a taste of what to expect from the upcoming “Halo 3” multiplayer beta. The latest multiplayer video documentary, titled “Is Quisnam Protero Damno!,” will offer a glimpse at how “Halo 3” multiplayer maps are being designed, built and architected, and how these amazing spaces are converted into fun places in which to play. Gamers can also catch the first-ever glimpse of brand-new “Halo 3” multiplayer levels in their early stages of evolution and construction. | This isn't life in the fast lane. This is life in oncoming traffic.Spiller nu: Left 4 Dead 2
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NuckingBigFuts | Skrevet 10/04-07 20:28 | ja..la os nu se | Du skal ikke sparke til dækkene, de lavet af det pureste marmor
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Killercow | Skrevet 10/04-07 21:46 | NuckingBigFuts>
ja..la os nu se
Det *er* jo lidt pointen med det hele. |
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neros | Skrevet 11/04-07 09:11 | Jep! Jeg glæder mig :D
Er det bare mig eller så jeg en løbe rundt med et skjold?
Selv om mange selvfølgelig glæder sig til multiplay inklusiv mig selv så er solo og co-op det jeg mest glæder mig til. Kan ikke vente med at se hvordan det går The Masterchief. | Bashful Neophyte
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Beano | Skrevet 11/04-07 09:47 | Ser meget lovende ud... fede nye gameplay elementer, baner og mulighed for replays - glæder mig :)
Dog en lidt bekymrende udtalelse i starten af videoen at målet kun er at gøre multiplayer delen så god som Halo 2 :! |
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RaGe | Skrevet 11/04-07 15:57 | Halo 1 -> Halo 2
de har bare med at genindføre pistolen fra 1'eren. | "Better to reign in Hell than serve in Heaven."
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Beano | Skrevet 12/04-07 00:02 | Ret spøjst - sad og spillede Resistance forfra efter at have gennemført det og fik låst et af bonus våbnene op. En skjold-granat a.la. den i Halo 3... det rene tyveri ;) |
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dRxL | Skrevet 12/04-07 09:00 | RaGe>
Halo 1 -> Halo 2
Mener du med '->' at Halo 1 er mere end Halo2?
Jeg bliver nok forvirret fordi '>' normalt bruges til den angivelse mens '->' er en pointer til struct dereference i programmeringssproget C. | SIMDSpiller nu: Pokémon Ultra Moon, Pokémon Omega Ruby, Pokémon HeartGold
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Kilroy | Skrevet 12/04-07 12:11 | Jeg sad nu også og blev lidt våd i underdrengene af den video. Specielt det der Bubble Shield har pirket til min nysgerrighed. Spillet ser bestemt ud som om at det har flyttet sig siden jeg var ovre og kigge på det i efteråret. | Kilroy Was Here
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RaGe | Skrevet 12/04-07 15:44, rettet 12/04-07 15:45 | dRxL>
RaGe>
Halo 1 -> Halo 2
Mener du med '->' at Halo 1 er mere end Halo2?
Jeg bliver nok forvirret fordi '>' normalt bruges til den angivelse mens '->' er en pointer til struct dereference i programmeringssproget C.
Det var nok > der skulle have været brugt istedet for, håber ikke du fik sved på panden af det :P
Men synes HALO er lysår foran HALO 2 specielt pga. pistolen. Jeg savner simpelthen muligheden for 3sk kills i HALO 2. Nok derfor det aldrig fangede min interesse. Dualwielding faldt heller aldrig i god jord hos mig samt den sindssyge autoaim. Og på en eller anden måde fik i de total ødelagt lysten til at styre warthoggen/ghost, da det simpelthen føles så forkert i 2'eren. | "Better to reign in Hell than serve in Heaven."
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Rooney | Skrevet 12/04-07 16:35 | Et eller andet si'r mig, at vi får "fornøjelsen" af den ubrugelige Magnum pistol fra Halo 2, i 3'eren. | Your right hand comes off?Spiller nu: Xbox 360, PlayStation 3
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00Void | Skrevet 12/04-07 17:32 | Jeg er overbevist. Jeg skal have mig en x360.
Vi får den gamle assault rifle tilbage =D =D =D! | Space is the place!!Spiller nu: Tekken 5
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RaGe | Skrevet 12/04-07 18:58 | ja og i HALO PC kunne man skelne mellem en noob og pro ved at "de nye" prøvede at nakke en på lang afstand med Assault Rifflen ^^
Nu tager de dem sammen og putter pistolen i fra 1'eren. | "Better to reign in Hell than serve in Heaven."
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Wehner | Skrevet 14/04-07 21:54 | Det sker naturligvis ikke. Der findes turneringsvideoer, hvor verdens bedste spille ikke samler en rocket launcher op, fordi den alligevel var pistolen underlegen. Men fire bursts fra en Battle Rifle er heller ikke dårligt, og den ser jo ud til at komme igen.
Men selvfølgelig savner vi alle pistolen i ny og næ - så længe de andre ikke har den :) | >>Here's some boots and a sandwich<<Spiller nu: Assassin's Creed: Revel..., Elder Scrolls V, The: S...
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Wehner | Skrevet 14/04-07 21:56 | Kilroy>
Specielt det der Bubble Shield har pirket til min nysgerrighed.
Det er det X-knappen bruges til. nu hvor reload flyttes op på bumperne:
- Frankie
You guys did see the final revelation of the mysterious X-Button. It’s what’s known (at the moment) as Equipment. The two very plain examples shown in the Vidoc were the Bubble Shield and the “Tripmine.” Both can be used in all manner of strategic and hilarious ways. There might have been another, but you can wait a month to see that one.
First, I’ll address some of the panic about the balance issues inherent in the implementation of an all-new feature. I read many mails and posts about how Bubble Shields would littler the landscape like an Igloo village. Well, they won’t. A piece of equipment will be a rare and valuable find. It will be located, you will pick it up and you will choose when and where to deploy it. As you can see in the HUD, it’s indicated that you’re carrying it. Pressing X will drop it – not throw it.
In the old alpha footage you’re watching, the shield generator actually rolled downhill and the player protected inside it had to walk backwards with it to enjoy its shelter. In the beta, it won’t roll. We’re still playing around with things like that. It’s also possible to simply walk inside the shield and fight the inhabitant. It only protects them from explosions and projectiles. Vehicles and people can wander right through. If you die without deploying it, you’ll drop it, just like a gun or ‘nades. Someone else can then pick it up and use it.
| >>Here's some boots and a sandwich<<Spiller nu: Assassin's Creed: Revel..., Elder Scrolls V, The: S...
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