Prometheus
Rumoured around E3 2004, Sega was supposedly going to launch a new video game system. Some suggested a new Atomiswave compatible home console (which wouldn't make any sense as it would be basically be a Dreamcast over again - some suggested the re-launch of the Dreamcast, and there was even rumours of the "DC on a chip" (a rumour going way back) being brought to the handheld scene - basically a GD-ROM compatible handheld.
But the best rumour must be the one quoted below. It was even written by everyone's favourite Zach Morris.... " E3 2004 will surely be remembered as the year of the portable gaming device. With Sony's PSP announcement and Nintendo's DS unveiling, this year's show has already had more than its fair share of portable goodness - but Sega's shock revelation that it is developing its own device must top the lot. However, according to Yuji Naka, who unveiled the machine to shocked games industry representatives at a Sega E3 press briefing held just half an hour ago, with their new creation (code-named 'Prometheus') Sega are not attempting to directly compete with either Sony or Nintendo. 'Prometheus' is instead being billed by Sega as "the videogame equivalent of the iPod", and with the machine's pearl-white colour scheme it is obvious to see that the company wish to invoke the design-chic of Steve Jobs' ultra-popular music-playing machine. The similarities do not end there, however: rather than purchasing games from their local GameStop, gamers will download 'Prometheus' titles (called 'gamebits') from a special Sega online service which, Sega said, will operate in a similar way to Apple's iTunes software. With the use of a supplied USB cable (also white) users may then transfer up to twenty 'gamebits' on to their 'Prometheus' system's 15GB hard drive for play any time, any place. The 'Prometheus' is roughly the same width as a CD case, and half the height. It will operate on a rechargeable battery (as yet unconfirmed as being lithium) which Sega say will last up to twenty hours. In a surprising move, in order to conserve battery power, the 'Prometheus' screen will not be backlit: a decision which we believe likely to alienate many gamers, and one inexplicable in lieu of recent technological developments which should negate such problems. Nevertheless, with the power, according to Sega, of "the Dreamcast, plus a little extra", and a genuinely innovative and cost-effective approach to game distribution, the 'Prometheus' certainly shows promise - and if the jubilant cheers and applause from the assembled journos are anything to go by, Sega's return to hardware is more than welcome." Rumoured around E3 2004, Sega was supposedly going to launch a new video game system. Some suggested a new Atomiswave compatible home console (which wouldn't make any sense as it would be basically be a Dreamcast over again - some suggested the re-launch of the Dreamcast, and there was even rumours of the "DC on a chip" (a rumour going way back) being brought to the handheld scene - basically a GD-ROM compatible handheld. But the best rumour must be the one quoted below. It was even written by everyone's favourite Zach Morris.... " E3 2004 will surely be remembered as the year of the portable gaming device. With Sony's PSP announcement and Nintendo's DS unveiling, this year's show has already had more than its fair share of portable goodness - but Sega's shock revelation that it is developing its own device must top the lot. However, according to Yuji Naka, who unveiled the machine to shocked games industry representatives at a Sega E3 press briefing held just half an hour ago, with their new creation (code-named 'Prometheus') Sega are not attempting to directly compete with either Sony or Nintendo. 'Prometheus' is instead being billed by Sega as "the videogame equivalent of the iPod", and with the machine's pearl-white colour scheme it is obvious to see that the company wish to invoke the design-chic of Steve Jobs' ultra-popular music-playing machine. The similarities do not end there, however: rather than purchasing games from their local GameStop, gamers will download 'Prometheus' titles (called 'gamebits') from a special Sega online service which, Sega said, will operate in a similar way to Apple's iTunes software. With the use of a supplied USB cable (also white) users may then transfer up to twenty 'gamebits' on to their 'Prometheus' system's 15GB hard drive for play any time, any place. The 'Prometheus' is roughly the same width as a CD case, and half the height. It will operate on a rechargeable battery (as yet unconfirmed as being lithium) which Sega say will last up to twenty hours. In a surprising move, in order to conserve battery power, the 'Prometheus' screen will not be backlit: a decision which we believe likely to alienate many gamers, and one inexplicable in lieu of recent technological developments which should negate such problems. Nevertheless, with the power, according to Sega, of "the Dreamcast, plus a little extra", and a genuinely innovative and cost-effective approach to game distribution, the 'Prometheus' certainly shows promise - and if the jubilant cheers and applause from the assembled journos are anything to go by, Sega's return to hardware is more than welcome." Eventhough a new portable Sega console at this point in time would have been something every Sega fan would have had to get for themselves, it is important to remember that NOTHING of the above has been confirmed or even mentioned by Sega. In other words it is all just a dream, a sweet dream, but a dream is all it is. |